Spell Guidelines

This page is intended to be read by those who wish to make their own original spells in this Fairy Tail role-play. These are the guidelines by which all spells will follow when being created or used in the role-play.

Creating a Spell
To start this process, there are two ways to go about creating a spell. The first, is converting a spell from the series itself and balancing it here in this role-play. The second is making a brand-new spell altogether with its own intrinsic set of powers. Either way, both types of spells will require some balancing based on the system provided. The way this will work is that all properties of the magic will be measured, and based on that they will be determined to be a specific level and have a certain cost to it. All of the measured properties are below. Warning: this system is still a work in progress, and as such it may change either partially or completely.

Properties of Spells
This is a list of all the properties that a spell can possess.

Destructive Power

 * Can destroy steel: 40 points.
 * Can destroy iron: 20 points.
 * Can destroy rock: 10 points.
 * Can destroy wood: 5 points.

Range

 * Every one yard in a magic spell's length equals one point.

Speed
How fast a spell is can determine its effectiveness in battle.
 * Every 4 FPS (Feet Per Second) is equivalent to one point.

Unique Properties
This area is a unique one for many spells. For spells that have added abilities, such as poisoning, will be measured through this part.

Weaknesses
Weaknesses of a spell can lower its cost. In example: One round of prep deducts five points from the spell's total level.

Stamina
This is how much Stamina it takes to use this technique. One point of Stamina deducts two points from the technique's overall level.